Describe a game in plain English. Approve the plan, play the demo, and a multi-agent build generates real 3D assets, scenes, audio, and gameplay — to an AAA bar. Then publish it for anyone to play.
Real meshes · PBR materials · animation · music & SFX · gameplay & UI — generated, not stock.
Press DEMO — the agent drafts an approval plan and talks you through it. This is the real Studio interface; the demo controls don't build anything.
A plan you approve, a demo you play, then the full game — you stay in control.
Your prompt becomes a plan you approve or reject line by line. Push back on any row and the agent revises until it's right.
A full AAA demo build proves the real look and feel — a well-iterated hero, real textured ground, a polished controller — then you rate everything in the scene.
Happy with the demo? Generate the complete game — real meshes, materials, animation, audio, world FX, and UI.
Push to the Play library, share privately by link, or sell your assets in the marketplace.
Made with BLACKRAT, playable in your browser.
Credits power generation, priced on real model + GPU cost with a clear margin. Players are free; building is credit-based (no free dev tier). How credits work →
The short version. Full docs →
No. You describe the game in plain English. BLACKRAT plans it, builds a playable demo, and generates the full game — there is no engine to learn and no code to write, though everything it produces is real, editable engine content.
Real 3D meshes and characters, PBR materials, skeletal animation, music, sound effects and voice, full scenes, gameplay logic, and UI — produced by a researched AAA model stack and compiled into the engine's native runtime, not stock placeholders.
Playing published games is free. Building uses credits priced on the real model and GPU cost with a clear margin, across indie, studio, and pro tiers. There is no free dev tier; you only pay for what you generate.
Yes. Publish to the public Play library, share privately by link, or sell your assets in the marketplace. You keep ownership, and creator sales pay into a separate withdrawable earnings balance.
Every asset must be produced by the real AAA generator stack and pass automated, un-gameable quality gates — textured meshes, clean topology, real audio, polished controls — before it reaches you. Stub or placeholder output is rejected.
Describe it, approve the plan, play the demo. You stay in control the whole way.