Everything you need to go from a one-line idea to a published, playable game.
BLACKRAT is an AI game engine built around an approval-driven, multi-agent pipeline. The flow is always the same five stages, and you stay in control at every gate:
Plain-English description of the game you want — genre, look, mechanics, mood.
The prompt becomes a structured plan. You approve or reject each row; the agent iterates on rejections.
Specialist agents generate 3D meshes, PBR materials, rigs + animation, audio, world FX, netcode, and UI in parallel — each gated to an AAA quality bar.
You play a demo build in the browser and rate it. Feedback feeds back into a revise loop.
Ship to the public Play library, share by private link, or export to self-host.
Under the hood, the engine treats each core (Noun, Verb, Adjective, Preposition, Conjunction, and the World/FX suite) as a rubric that directs the build and an un-gameable auditor that gates it. Generation runs in isolated, single-use sandboxes; your project state is captured as immutable, content-addressed versions so history can be reviewed, reverted, and cherry-picked — never silently rewritten.
Playing games is free. Building consumes credits, because every generation makes real model and GPU calls. Credits are priced on the underlying model + GPU cost plus a clear margin — no hidden multipliers.
You own the content you create. Publishing grants BLACKRAT a license to host and distribute what you choose to share — nothing more.
No. You describe the game in plain English and approve a plan. There is no engine to learn — the multi-agent build produces the meshes, materials, animation, audio, world FX, and UI for you. You can still push back on any plan row to steer the result.
Yes — playing is completely free in your browser. Only building consumes credits, because generation makes real model and GPU calls. There is no free dev tier, but players never pay.
You do. You retain ownership of everything you create. When you publish, you grant BLACKRAT a license to host and distribute it; you can unpublish, export, or request deletion at any time.
Yes. You can export your project bundle to self-host or take it to other stores, and you can sell your individual assets on the BLACKRAT marketplace. Your project data is exportable and deletable on request.
Credits are priced on the real model + GPU cost with a clear margin. Each build job places a pre-flight hold and is recorded in an idempotent ledger, so you can never be charged twice or driven negative. Subscription tiers include a monthly allotment; overage and auto-recharge cover the rest.
You approve the plan before any build runs, and you play a full, playable AAA demo before generating the full game. Thumbs-down feedback on plan rows or scene elements feeds a revise loop, so you converge on what you actually want instead of accepting a one-shot result.
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